Gamify
best seller Officially Licensed Kindle format

Gamify Free online reading

Brian Burke Categories:Management & Leadership
5
Source: Audible
$0.00 9.9 promotion

Genuine authorization, permanent reading

Please enter your Kindle email to receive information on how to read

Officially Licensed
Buy and send now
Permanent Reading
7-day refund

Synopsis

author:Brian Burke
readBy:Steven Menasche
inLanguage:english

Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully engage. To penetrate the shield and engage the audience, organizations need an edge.

Gamification has emerged as a way to gain that edge and organizations are beginning to see it as a key tool in their digital engagement strategy. While gamification has tremendous potential to break through, most companies will get it wrong. Gartner predicts that by 2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor design. As a trend, gamification is at the peak of the hype cycle; it has been oversold and it is broadly misunderstood. We are heading for the inevitable fall. Too many organizations have been led to believe that gamification is a magic elixir for indoctrinating the masses and manipulating them to do their bidding. These organizations are mistaking people for puppets, and these transparently cynical efforts are doomed to fail.

This audiobook goes beyond the hype and focuses on the 20% that are getting it right. We have spoken to hundreds of leaders in organizations around the world about their gamification strategies and we have seen some spectacular successes. The book examines some of these successes and identifies the common characteristics of these initiatives to define the solution space for success. It is a guide written for leaders of gamification initiatives to help them avoid the pitfalls and employ the best practices, to ensure they join the 20% that gets it right.

Author's Biography

Brian Burke

Reader reviews

Book information

ISBN
Source Audible
publication date
PDF download
file format MOBI / AZW3
file size

Buying Guide

1

Enter Kindle email

Fill in your Kindle device binding email

2

Complete payment

Support PayPal and credit card payments

3

auto-send

The e-book will be automatically sent to your Kindle

Need help?

If you have any questions, our customer service team is always at your service.

Related Recommendations

View more